Stuyvesant Cove Park Guide, 2021

Role Product Designer

Responsibility Field study, ideation, prototyping, hi-fi mockup, hi-fi sketches, design user tests

Tool Figma, Notion, Adobe Photoshop, Illustrator, Google Maps, Usability Hub

Time 4 months

Team Dae Young Kim (Product Designer), Yichan Wang (Product Designer), Joe Chung (Product Designer), Fei Liu (Advisor), Candace Thompson (Client)

Organization Solar One

StuyCove Handbook.png
 

Overview

Stuyvesant Cove Park (“Stuy Cove Park”) is a small park on the riverbank of the East River in Manhattan, New York City. It is home to many native and indigenous plants, many of which are edible. The park management and volunteers are eager to share the park’s unique resources with their visitors.

Stuy Cove Visit.png

Our client & park manager, Candace Thompson

The Stuyvesant Cove Park Guide is Candace’ vision of a crowd-sourced tool for improving engagement with the park that (re)connects people with nature.

It serves two main functions:

  • Education: Introduce the plants, with an emphasis on plants to forage

  • Wayfinding: Help visitors navigate the park

View PrototypE

 

Deliverables

(1) Park guide

  • Park info

  • Plant database

  • Intro to foraging

(2) Plant education solution

(3) Wayfinding solution

Goals

(1) & (2)

  • Education & improve plant blindness

  • Foster foraging culture

  • Build community

(3)

  • Improve park goers’ experience

  • Avoid confusion when navigating

  • Highlight little known park features/facilities

 

Users

Winter is the off-season and there were very few park-goers. To gather insight into our users, we conducted interviews with park stewards and veteran volunteers, who are familiar with the demographic. There are five main types:

  1. Neighbors: people who live in the immediate surrounding area

  2. Passerby: commuters, bikers, ferry riders who don’t linger

  3. Volunteers: like-minded community members who come regularly

  4. Foragers: people who come to pick berries and other edible plants

  5. Teachers/students: visiting from a school nearby, usually on a field trip

 
 

Archetypes

The three archetypes, neighbors, foragers, and volunteers frequently visit and have developed connections with the park and other park goers. Therefore, they are more likely to utilize and contribute to the park guide.

 

Personas

To help us understand what tangible issues the park goers might encounter, we created personas based on the archetypes.

 

Challenge #1 Getting lost

Stuy Cove Park is currently under construction. It’s happening in phases and in different areas of the park over the next couple of years. The construction has caused issues for visitors to navigate, and some facilities became unavailable/inaccessible.

 

During our field study, we witnessed a woman with a stroller confused by the roadblocks and various temporary signage put up by the DOC.

It was evident that the official signs are insufficent.

 

Park Map

 

Proposed solutions

Wayfinding ideas

 

Wayfinding implementation mockup

Color coded thermo paint guides

Acrylic signages attached to the wire fence

 

Challenge #2 Plant blindness

Stuy Cove Park prides itself as home to many indigenous plants and edible plants. There is a teaching garden where the management and volunteers hold workshops, field trips, and other programs in warmer months.

Candace leading workshops

There were laminated plant signages designed and put up by the management. They have been taken down due to weather damage.

Teaching Garden (during winter)

 
 

“(The most frustrating thing was) the general disrespect for the park.”

– Ceasar Nash, Park Maintenance

 
 

Ceasar told us that he’d see ferry riders trample the garden. Whether or not they did this knowingly or unknowingly, it happens frequently. The management tried addressing this issue by installing obstacles but none availed.

 
 

“Urban communities suffer from a lack of connection to both the natural world and to one another”

– Candace Thompson, Park Manager & Living UX

 
 

Plant blindness leads to disrespect for nature and negative human-plant interactions. To get to the root of this behavior, it must start with education.

 

Proposed Solutions

Plant database wireframe & mockup

 

Plant education ideas

 

Plant education implementation mockups

Enamel paint fence along the mulch path in the teaching garden

Intro to foraging laminated signs in front of benches

 

First Proposal

Our team proposed the potential solutions to the client. They were impressed by the possibilities we presented. The client decided to adjust the deliverables.

updated Deliverables

(1) Working park guide & digital map

(2) Wayfinding & education implementation proposal

 
 

Prototype

Mockup: custom app

Prototype: Notion

 

We suggested building the prototype using Notion and Google Maps. They satisfy our client’s current needs. After seeing some key frames and considering the pros and cons, the client supported this idea.

Advantages of using existing tools

  • Free & easy to use

  • Existing features

  • Allows multiple contributors

  • Easy to maintain

  • Responsive (mobile compatible)

Disadvantages

  • Limited customization

  • Existing UI & UX flaws

  • Future tool updates

  • Can not gather insights on engagement

 

Notion Prototype

 

Google Maps Prototype

 

User Testing

We conducted unmoderated user tests on the intuitive usage, accessibility, and information delivery of the design. The tests were done on Usability Hub.

 

(1) Navigation Test

Purpose:

To evaluate if the custom legend was successful in aiding participants to complete the tasks.

Tasks:

  1. Identify the symbol of portable toilets using the map legend

  2. Return to the map view.

  3. Locate and tap on the portable toilet icon on the map.

  4. Answer question “Does the map legend help you locate what you were looking for? Yes/No”

  5. Answer question “Does the bathroom symbol help you locate the portable toilets on the map? Yes/No”

Results

70% of participants agreed the map legend helped them locate what they were looking for.

70% of participants agreed the bathroom symbol helped them locate the portable toilets on the map.

 

“I can use it without having to learn how to use it.”

anonymous participant

 

Insights

Only 30% of participants clicked the hitzone. The other 70% either clicked the cluster of icons or the search bar. The search bar was a valid action because it is a logical method to locate the portable toilet. However, the toilet icon is, intentionally, not visible in this key frame. Possible reasons are: (1) participants didn’t read/follow instructions, or (2) they tried to zoom in on the image, which is logical to do on the Goolge Maps app.

Takeaway

  • Custom legend helps users locate what they are looking for.

  • Users already know how to navigate Google Maps.

  • There were fundamental flaws in this test: on Usability Hub, it was not possible to use an interactive prototype for the tests.

  • The instructions we provided are not the only logical method to complete tasks.

 

(2) 5 Second Impression Test

Purpose:

To evaluate if color coding helps participants skim important information.

Tasks:

  1. Look at the key frame for 5 seconds.

  2. Answer question “What was the page you just saw about?”

  3. Answer question “There were green, yellow, and red tags. What do you think the colors of these tags mean?”

Results

Q1. What was the page you just saw about?

The word cloud of participants’ answers indicated that they were able to extract the purpose of the key frame from the title “List of edible plants in the park” in 5 seconds.

Q2. There were green, yellow, and red tags. What do you think the colors of these tags mean?

Based on the answers, 7 out of 10 participants were able to retain the meaning of the color-coded tags in 5 seconds.

 

Takeaway

  • Using color to highlight important information leaves a sufficient impression in users’ minds.

  • Users understand conventional color coding/color psychology.

  • Information heirachy helps users skim information.

 

Delivery

(1) Working park guide & digital map

View Park Guide

 

(2) wayfinding & education implementation proposal

Plant Tags.png
Plant Tags.png